Battlefield 2042The players’ s have not stopped with their criticism of DICE’s latest multiplayer shooter. The refund petition, launched a few weeks ago, is now complete 200,000 signaturesand a number of bugs and glitches in the game continue drive away players. Now players have turned their anger on a new area of 2042: the game’s character models.
Above on Subfield of Battlefield 2042fans are ardently discussing the similarities between game character Maria Falk, a character from Battlefield V 2018, and the character of the Imperial Officer from the 2017 Star War Battlefront 2 shooter.
Side-by-side comparisons show that the three character models are remarkably similar in appearance, albeit with some notable changes in structure and personality traits. It looks like the character model was used in all three games. This has angered some fans due to the fact that they see reworked content in the game, which is already full of quality of life problems and bugs that disrupt the game.
Some fans are just angry that assets from previous Battlefield games have been reused in this last part, seeing it as a replacement or shortcut to save money made DICE for profit. Others are more concerned that old models have been reused, but other features from past Battlefield games (e.g. scoreboard) have not survived intact.
The mood is exacerbated by the fact that the game’s experts have been named unique characters with their combat roles, personalities and personal experiences, in a deliberate departure from the inconspicuous foot soldiers who inhabited the series ’previous games.
According to some frustrated fans, reusing a character for one in ten in-game professionals doesn’t go far enough to bring that unique personality to life on screen.
Opinion: Unfounded criticism
Battlefield 2042 has suffered a lot of criticism since its launch late last year, much of which has been justified. A game with the same number of errors as 2042 at startup should not be considered ready for release.
However, the fact that the game re-uses assets from previous Battlefield titles is hardly unusual for the large triple A series. Battlefield V re-used multiple gun models, interior buildings and vehicles from Battlefield 1 and Call of Duty: Vanguard re used several animations, gun models, and UI elements originally found in previous series titles. Other examples can be found in games like Halo, Forza and any massive series of video games that require a huge amount of time and resources.
Asset recycling is not only unusual, but also good, and should not have a bad effect on developers. The idea that every asset in a video game should be completely original is a bit erroneous and quite an impossible goal in modern game development. The amount of time, resources, labor, and money that goes into creating triple A games is so great that reusing content is often the most effective and least harmful way to cut costs. It is unlikely to be outrageous if the content is already well developed and fit for purpose.
This recent critique of Battlefield 2042 character models is similar to a commentary on God of War: Ragnarok last year, after its release PlayStation showcase trailer. One Twitter user caught attention after criticizing the game for reusing the boat animation from God of War 2018. Commentators and developers didn’t take long. to show that reusing such a minor part of the original game is unlikely to undermine the overall quality of its sequel.
Battlefield 2042 differs, of course, in that the current state of the game leaves much to be desired. Players are, of course, disappointed with DICE, but criticizing its reuse of assets that have even been set up and updated is not as justified as pointing out flaws that disrupt the game.