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South Korean animators are committed to contributing to the region’s success

Content produced in South Korea, also known as K-content, is rapidly expanding its reach to gain resonance with a global audience. K-pop and K-production artists such as “Parasite”, “Squid Game” and “Hellbound” have been hugely successful, ranging from winning awards to breaking broadcast records. The Korean wave, known locally as Halle, is clearly neither a temporary nor a purely regional phenomenon, but rather a global fever.

Following the example of fans who shoot their own cover video of K-pop dancing on the street, play a game on the theme of “Squid Game” and even learn the native language to better feel the original content, not counting on subtitles, Korean entertainment continues quickly grow and expand.

Kids of all ages are also involved, paving the way for creators to focus on creating content that can be enjoyed by the whole family. The success of “Squid Game” and other Korean content has opened new doors, and many people are curious to see what further in the region will affect the international scale.

South Korea’s latest offering is the K-animation series “Superdino”. SAMG Entertainment, creator and producer of the series, is a 22-year-old children’s entertainment company known for its world-class CGI production capabilities. SAMG is a major producer partner for Miraculous, and SAMG’s own shows Miniforce and Catch Teenieping are also hugely popular shows in the Asian market with 35 billion views in China alone.

So what’s so special about Superdino? For starters, the series has been specifically designed to enter European and American markets. Almost four years ago, SAMG presented the project to one of the leaders in European content distribution, the Spanish DeAPlaneta Entertainment. Shortly thereafter, the companies entered into a close partnership, continuing to work very closely together at all stages of production, from planning and design to storytelling and toy production for children around the world. With Emmy Award-winning writer Eric Scott Shaw as the production’s director, the show was destined to be both well-written and appealing to young audiences around the world. SUNAC Culture, a cooperative partner of Superdino, is also involved in the project in early development and production as a co-producer, providing cultural diversity.

The 52-episode children’s series “Superdino” is a team of rescuers from five magical dinosaurs led by a brilliant heroine who rescues his dinosaur friends in danger, demonstrating how to cooperate with friends, overcome difficulties and fight crises.

“I wanted to tell a warm story and make sure viewers understand our dinosaur characters, because preschoolers around the world love dinosaurs,” said Sukhun Kim, CEO of SAMG Entertainment. “We look forward to successfully settling our new content with DeAPlaneta Entertainment this year and further strengthening our position as a global content company with diverse ‘mega-IPs.”

After its premiere in Korea around April, the series is scheduled to be released in China, Europe and the markets of North and Latin America, and DeAPlaneta will launch relevant media, license and trade in its extensive distribution networks.

Diego Ibáñez Belavstegi, CEO of DeAPlaneta, says: “SAMG Entertainment is a truly modern entertainment company that combines creative, commercial and product design capabilities. This fact has allowed them to create reference IP addresses over the years, reinforced by their own innovative toy lines. With “Superdino” we open a new scene that is fully in tune with the founding of DeAPlaneta Entertainment and strengthens our presence in Asia. “

Although Korean animation only existed after the country recovered after the Korean War in the early 1950s, the development of CGI animation technology in the 2000s helped bring Korean animation companies and their content to the world stage. Developing a reputation for high-quality and beautiful design, bright colors and well-thought-out plots, Korean animation has become a major player in the global entertainment industry. Programs such as “Baby Shark,” the most-watched children’s content on YouTube, and “Little Pororo Penguin,” have watched and enjoyed billions of children around the world. SAMG’s business strategy combines animation with the development of relevant products, allowing children to enjoy not only viewing but also playing with the characters from the show.

Fierce competition in the Korean animation market, which is relatively small compared to neighboring countries such as China and Japan, has helped develop the industry by forcing local talent to hone their skills in both animation and toy production to compete globally. Over the past few years, the markets of Southeast Asia, including China, have recognized the high quality of Korean animation, which is actively exported along with games and toys. In addition to fostering fierce domestic competition and growing regional appreciation, Korean content has improved significantly enough to be appreciated by foreign markets such as Europe and America.

Hoping to continue to steadily increase the dynamics of Korean-made content, many are wondering whether or not K-animation will be the next big event of this wave. Will Superdino be the next Squid Game success for South Korea? Will it be fun enough to captivate kids around the world?

The premiere of “Superdino”, which will take place in Korea in April, is scheduled for earlier this year in the US and Europe. Visit SAMG Entertainment’s website to stay up to date with the latest ads.



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South Korean animators are committed to contributing to the region’s success

Content produced in South Korea, also known as K-content, is rapidly expanding its reach to gain resonance with a global audience. K-pop and K-production artists such as “Parasite”, “Squid Game” and “Hellbound” have been hugely successful, ranging from winning awards to breaking broadcast records. The Korean wave, known locally as Halle, is clearly neither a temporary nor a purely regional phenomenon, but rather a global fever.

Following the example of fans who shoot their own cover video of K-pop dancing on the street, play a game on the theme of “Squid Game” and even learn the native language to better feel the original content, not counting on subtitles, Korean entertainment continues quickly grow and expand.

Kids of all ages are also involved, paving the way for creators to focus on creating content that can be enjoyed by the whole family. The success of “Squid Game” and other Korean content has opened new doors, and many people are curious to see what further in the region will affect the international scale.

South Korea’s latest offering is the K-animation series “Superdino”. SAMG Entertainment, creator and producer of the series, is a 22-year-old children’s entertainment company known for its world-class CGI production capabilities. SAMG is a major producer partner for Miraculous, and SAMG’s own shows Miniforce and Catch Teenieping are also hugely popular shows in the Asian market with 35 billion views in China alone.

So what’s so special about Superdino? For starters, the series has been specifically designed to enter European and American markets. Almost four years ago, SAMG presented the project to one of the leaders in European content distribution, the Spanish DeAPlaneta Entertainment. Shortly thereafter, the companies entered into a close partnership, continuing to work very closely together at all stages of production, from planning and design to storytelling and toy production for children around the world. With Emmy Award-winning writer Eric Scott Shaw as the production’s director, the show was destined to be both well-written and appealing to young audiences around the world. SUNAC Culture, a cooperative partner of Superdino, is also involved in the project in early development and production as a co-producer, providing cultural diversity.

The 52-episode children’s series “Superdino” is a team of rescuers from five magical dinosaurs led by a brilliant heroine who rescues his dinosaur friends in danger, demonstrating how to cooperate with friends, overcome difficulties and fight crises.

“I wanted to tell a warm story and make sure viewers understand our dinosaur characters, because preschoolers around the world love dinosaurs,” said Sukhun Kim, CEO of SAMG Entertainment. “We look forward to successfully settling our new content with DeAPlaneta Entertainment this year and further strengthening our position as a global content company with diverse ‘mega-IPs.”

After its premiere in Korea around April, the series is scheduled to be released in China, Europe and the markets of North and Latin America, and DeAPlaneta will launch relevant media, license and trade in its extensive distribution networks.

Diego Ibáñez Belavstegi, CEO of DeAPlaneta, says: “SAMG Entertainment is a truly modern entertainment company that combines creative, commercial and product design capabilities. This fact has allowed them to create reference IP addresses over the years, reinforced by their own innovative toy lines. With “Superdino” we open a new scene that is fully in tune with the founding of DeAPlaneta Entertainment and strengthens our presence in Asia. “

Although Korean animation only existed after the country recovered after the Korean War in the early 1950s, the development of CGI animation technology in the 2000s helped bring Korean animation companies and their content to the world stage. Developing a reputation for high-quality and beautiful design, bright colors and well-thought-out plots, Korean animation has become a major player in the global entertainment industry. Programs such as “Baby Shark,” the most-watched children’s content on YouTube, and “Little Pororo Penguin,” have watched and enjoyed billions of children around the world. SAMG’s business strategy combines animation with the development of relevant products, allowing children to enjoy not only viewing but also playing with the characters from the show.

Fierce competition in the Korean animation market, which is relatively small compared to neighboring countries such as China and Japan, has helped develop the industry by forcing local talent to hone their skills in both animation and toy production to compete globally. Over the past few years, the markets of Southeast Asia, including China, have recognized the high quality of Korean animation, which is actively exported along with games and toys. In addition to fostering fierce domestic competition and growing regional appreciation, Korean content has improved significantly enough to be appreciated by foreign markets such as Europe and America.

Hoping to continue to steadily increase the dynamics of Korean-made content, many are wondering whether or not K-animation will be the next big event of this wave. Will Superdino be the next Squid Game success for South Korea? Will it be fun enough to captivate kids around the world?

The premiere of “Superdino”, which will take place in Korea in April, is scheduled for earlier this year in the US and Europe. Visit SAMG Entertainment’s website to stay up to date with the latest ads.



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